Graphics Rendering SW Engineer
3 Days Old
The successful candidate will propose new ideas and develop new algorithms for real-time rendering applications, especially for 3D games. You should have a strong understanding of graphics algorithms used in game engines (Unreal, Unity), e.g., deferred shading/lighting, physics based rendering, advanced image processing, voxel-based global illumination, screen space reflection, occlusion culling, shadow algorithms, anti-aliasing algorithms, etc. Experience in global illumination and ray tracing is also important.
Key Responsibilities: Propose new ideas and develop new graphics/rendering algorithms for mobile GPU. Analyze GPU applications to generate performance/power improvement, profile and optimise rendering code and GPU shaders. Publish research papers or patents for new graphics algorithms. Technical lead for the graphic algorithm team.
Required: BSc or MSc in relevant discipline (CS, EE, etc.). Extensive experience in implementing real-time rendering algorithms, ray tracing or global illumination algorithms. Excellent GPU shader programming skills using GLSL or HLSL, etc. Hands-on experience with one or more of the following graphics API: Vulkan, OpenGL, Metal, DirectX11 or 12 and/or OpenCL. Excellent programming skills using C or C++
Desired: PhD in relevant field Experience in rendering algorithms used in game engines (Unreal, Unity, CryEngine) is highly desirable TPBN1_UKTJ
- Location:
- Cambridge
- Salary:
- £100,000
- Job Type:
- FullTime
- Category:
- Design;IT
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