Principal Graphics Engineer
New Today
Overview
Join to apply for the Principal Graphics Engineer role at Scopely.
We are looking for a Principal Graphics Engineer in Ireland, UK, Spain, or Portugal in a hybrid or remote basis. We can support with visa sponsorship from any location. We are pursuing ambitious, real-time rendering improvements for a cross-platform Strategy/MMO title.
At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our connections with our communities of players. We are a global team of game lovers developing, publishing, and innovating in the mobile games industry, connecting millions of people daily.
What You Will Do
- Architect and implement cutting-edge rendering features with a focus on efficiency for Vulkan (Android) and Metal (iOS), ensuring optimal performance across a wide range of devices.
- Take technical ownership of GPU-driven geometry systems (clustered/meshlet-based) including visibility, culling, and LOD solutions.
- Develop and integrate modern lighting and shading pipelines (clustered/tiled lighting, hybrid deferred/forward+, temporal & spatial upscaling).
- Design, prototype, and optimize real-time global illumination solutions that scale from high-end PCs to power-constrained mobile devices, balancing visual fidelity, performance, and memory constraints. Drive the adaptation of GI techniques (probe grids, SDF tracing, voxel-based GI, screen-space methods) into production-ready systems integrated with the game’s rendering pipeline.
- Write and optimize high-performance shaders (HLSL/GLSL/MSL) for both power efficiency and visual fidelity.
- Profile and resolve complex GPU/CPU bottlenecks using tools such as RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
- Design GPU memory layouts, render pass architectures, and submission strategies tailored for tile-based GPU architectures.
- Pioneer and adapt compute-based rendering techniques, including visibility, culling, and shading workloads optimized for mobile hardware.
- Collaborate closely with engine and content teams to ensure features are artist-friendly and production-ready.
- Serve as a technical reference point for rendering best practices and advanced graphics problem-solving.
What We Are Looking For
- 8–10+ years of graphics programming experience, with deep expertise in real-time rendering on mobile platforms.
- Expert-level C++ programming skills with a focus on low-level, performance-critical rendering systems.
- Mastery of Vulkan and/or Metal, with experience writing platform-specific rendering optimizations.
- Advanced knowledge of Unity’s Scriptable Render Pipeline (SRP) with experience building or heavily customizing SRPs.
- In-depth understanding of mobile GPU architecture (tiling, bandwidth, parallelism, power constraints).
- Strong track record of diagnosing and optimizing GPU performance in production environments.
- Proficiency with compute shader-based rendering pipelines and GPU-driven workflows.
- Deep understanding of real-time rendering fundamentals (culling, shading, LOD, post-processing).
Bonus Points
- Experience with UE5’s Nanite/Lumen or equivalent next-gen rendering solutions.
- Contributions to custom engine rendering systems or low-level graphics frameworks.
- Published research, talks, or open-source graphics contributions.
- Multi-platform rendering experience spanning mobile, PC, and console.
About Us
Scopely is a global interactive entertainment and mobile-first video game company, home to many top experiences such as MONOPOLY GO!, Star Trek Fleet Command, Stumble Guys, MARVEL Strike Force, and Yahtzee With Buddies.
We create, publish, and live-operate immersive games across mobile, web, and PC platforms. Founded in 2011, Scopely is fueled by a world-class team and Playgami, a proprietary technology platform supporting a diversified portfolio. We are recognized among Fast Company’s World’s Most Innovative Companies and operate globally across Asia, EMEA, and North America. Scopely was acquired by Savvy Games Group in July 2023 and remains an independent subsidiary of Savvy.
For more information, visit scopely.com.
Notice to candidates: Scopely, Inc and its affiliates will never request payment or financial information as a condition for applying or receiving an offer. Official recruiters use @scopely.com email domains. Our official site is www.scopely.com; apply only to positions on our site and expect recruiter communication via the official domain. If you have questions or encounter fraudulent requests, contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice.
Employment at Scopely is based on merit and qualifications. We do not discriminate on race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related conditions, or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable law.
- Location:
- Dundee, Scotland, United Kingdom
- Salary:
- £80,000 - £100,000
- Job Type:
- FullTime
- Category:
- Engineering
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