Senior Graphics Engineer
New Today
Overview
Senior Graphics Engineer at Scopely. We are looking for a Senior Graphics Engineer in Ireland, UK, Spain, or Portugal on a hybrid or remote basis. We can support visa sponsorship from any location.
Join a team focused on real-time rendering features and optimizations to deliver high-quality visuals across a wide range of devices. This is part of an early-stage, cross-platform Strategy/MMO title in development.
At Scopely, we care about inspiring play and connecting players around the world. We are a global team of game lovers who develop, publish, and innovate in mobile games.
Note: Our official website is www.scopely.com. Only apply to positions posted on our official site and use the official Scopely email domain for recruiter communications.
What You Will Do
- Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
- Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
- Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
- Assist in developing real-time global illumination features with senior technical staff, ensuring scalability across device tiers.
- Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
- Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
- Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
- Collaborate with engine and content teams to meet visuals quality and performance goals across platforms.
- Stay informed on industry rendering trends and suggest pipeline improvements.
What We Are Looking For
- 5+ years of graphics programming experience, with a focus on mobile platforms.
- Strong C++ skills with experience in performance-critical rendering code.
- Solid knowledge of Vulkan and/or Metal APIs.
- Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
- Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
- Proficiency in GPU performance profiling and optimization workflows.
- Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.
Bonus Points
- Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions.
- Background in custom engine development or low-level rendering systems.
- Contributions to open-source graphics tools or technical publications.
- Cross-platform rendering experience beyond mobile (PC/console).
About Us
Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences. We publish, live-operate and innovate across mobile, web, and PC platforms.
Scopely was founded in 2011 and is backed by a proprietary technology platform Playgami. We have been recognized as an innovator in the games industry and operate globally with multiple studios and partners.
Employment at Scopely is based on merit and qualifications. Scopely does not discriminate based on race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related conditions, or any other protected status. We consider qualified applicants with arrest or conviction records in compliance with applicable laws.
- Location:
- Greater London, England, United Kingdom
- Salary:
- £80,000 - £100,000
- Job Type:
- FullTime
- Category:
- Engineering
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