Senior Software Engineer (Graphics)

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Overview

Senior Software Engineer (Graphics) at Sony Interactive Entertainment. We are looking for an independent, dedicated engineer to join the Visual Computing Group (VCG) and contribute to advanced R&D in game rendering and streaming systems.

VCG’s mission is to design and deploy neural networks and machine learning for game rendering and streaming that exceed the state of the art in runtime efficiency, visual quality and latency.

What you’ll be doing

  • Develop and improve the integration of ML workloads within game engines or runtime tools for prototyping R&D features in real-time gameplay environments.
  • Research, prototype and implement new methods for fast graphics or post-processing and enhancement.
  • Collaborate with team members on drafting publications and patent submissions.
  • Participate in core R&D work with other teams within Sony Interactive Entertainment.

What we’re looking for

  • MSc. in Computer Graphics, Computer Science, Electronic Engineering, or a related field, or equivalent work experience in the relevant domain.
  • Knowledge of the graphics pipeline, including coordinate transformations, PBR materials, rasterization, lighting, and ray tracing.
  • Minimum 3 years of experience.
  • Strong C++ skills and real-time systems experience.
  • Deep knowledge of at least one modern graphics API (e.g., DirectX 12).
  • Experience with 3D engines such as Unreal or Unity; including data set generation, access to G-buffers, motion vectors, etc.
  • Hands-on experience in game development.
  • Experience with GPU debugging and performance profiling tools.
  • Familiarity with resource barriers, descriptors, swap chains, and synchronization.
  • Understanding of rendering pipelines (deferred, forward+, compute-based rendering).
  • Ability to integrate and support shaders, compute workloads, and post-processing pipelines.
  • Collaborate with engine, tools, and ML teams to integrate graphics/ML features into the broader runtime.

Desired skills

  • Basic knowledge of neural network architectures like CNNs, transformers and diffusion models.
  • Experience in image processing theory and methods, evidenced by practical designs in this area.

Benefits

  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • On Site Gym
  • Subsidised Café
  • Free soft drinks
  • On site bar
  • Access to cycle garage and showers

Equal Opportunity Statement

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Additional details

Seniority level: Not Applicable

Employment type: Full-time

Job function: Engineering and Information Technology

Industries: Software Development, Consumer Services, and Entertainment Providers

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Location:
City Of London, England, United Kingdom
Salary:
£80,000 - £100,000
Job Type:
FullTime
Category:
IT & Technology

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