Rendering Algorithm Engineer (Various levels)

75 Days Old

Job Description

Rendering Algorithm Researcher – Onsite (Cambridge, UK)


About the Role:

As a Rendering Algorithm Researcher, you will play a key role in designing and optimizing advanced rendering algorithms for their world-leading GPU solution. Working within a dynamic and collaborative R&D team, you will help develop innovative rendering techniques and optimize performance across GPU and SOC levels.


What You’ll Do:

  • Develop and implement rendering algorithms, prototyping them on mobile platforms.
  • Collaborate with cross-functional teams to enhance GPU performance.
  • Optimize rendering solutions at both the GPU subsystem and SOC level.


What We’re Looking For:

  • Degree in Computer Science or Electrical Engineering (BSEE/BSCS required, MS/PhD preferred).
  • Expertise in graphics algorithms and a deep understanding of game rendering pipelines.
  • Strong knowledge of graphics APIs such as Vulkan, OpenGLES, Metal.
  • Excellent team player with a self-motivated and results-driven mindset.


Desirable:

  • Experience in advanced rendering algorithm development.
  • Hands-on experience with 3D Gaussian Splatting and game frame generation.
  • Familiarity with game super sampling techniques.
  • Strong understanding of mobile GPU architecture.
  • Experience with game engines, particularly Unreal Engine 4 or 5.


Interested to know more?

Apply here with your CV .


By applying to this role you understand that we may collect your personal data and store and process it on our systems. For more information please see our Privacy Notice (https://eu-recruit.com/about-us/privacy-notice/)

Location:
Cambridge
Category:
Construction

We found some similar jobs based on your search